GhostWire: Tokyo review tagged posts

GhostWire: Tokyo review

Ghostwire: Tokyo

Ghostwire: Tokyo

I honestly wasn’t expecting to be reviewing this so quickly, but yeah, I’m done with this game in a mere 14 hours… which is fine, I don’t mind short-ish games, but I was totally expecting it to be longer considering it’s an open-world thing.

I remember when this was announced. I think most people forgot about that because this is the game presented by Ikumi Nakamura at some E3, who made a big impression with her presentation, but said presentation is what got all the attention and people kinda forgot about the game itself. Also, this game is a Shinji Mikami game, in some capacity.

I wasn’t too sure what to expect from this… so let’s see if it’s fun!

*EDIT: I was so focused on writing about why the gameplay isn’t great that I completely forgot to mention that the localization team for this game is awful and fucked up the translation in every way possible by writing lines that literally aren’t even there in the original japanese version. Why is it SO HARD for localizers to just take the japanese text and write it in english? Plus, it’s not just the western localization that’s awful, as the chinese localization is also garbage pushing weird propaganda… This is why I leave japanese voice acting on in games, my minor understanding of the language is a decent bullshit detector*

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