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Disgaea 6 review

disgaea 6

disgaea 6

I’ve been a Disgaea fan since the first one on PS2, and it was also my intro to Nippon Ichi Software as a whole. Been a fan of the company since, though they have been a bit disappointing of late with some of their titles (like The Princess Guide and Lapis X Labyrinth), or releasing merely “okay” level games (like Void Terrarium and Mad Rad Dead). And there’s a few of their recent games I missed like Poison Control (I want to check that one out but other games took priority). They have released some REALLY good stuff recently-ish though, such as Labyrinth of Refrain (and that’s got a sequel that will hopefully get localized… but it didn’t come out on Switch for some reason, so who knows if they’ll even bother).

Disgaea 6 marks a whole 6 years since the last entry in the series, with the series being in port-hell in-between (Disgaea getting a bunch of ports is normal, but usually there’d be main games a bit faster). The usual gap between Disgaea releases has been 2-3 years, so this was particularly long. So I was pretty hyped to finally get more Disgaea.

Well without further ado, let’s talk about the lastest game in the series!

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